package finalgame.Graphics;

public final class GraphicsConstants {
	public final static int LETTER_SIZE = 20;			// Size of each letter (for sprite-based font)
	public final static int HEIGHT = 480;				// Height of game
	public final static int WIDTH = HEIGHT * 16 / 9;	// Width of game
	public static int FRAMERATE = 60;					// Framerate
	public static final int SCALE = 1;					// Game scale
}
